

Flip by scaling the x to negative instead. And use the 'Armor Recolor' shader on the rest of the materials.ĭon't flip characters by rotating Y axis by 180 when using the Diffuse shaders.Īs it will show the wrong normals and the lighting will looks wrong. Use the 'Character Skin' shader on Face and Skin materials. You can find the default materials in "Assets/CharacterCreator2D/Data/Materials". Or you can change the default materials used by CC2D (I wouldn't recommend this, as it'd be harder to see the actual color when creating characters). You can either change your saved prefab's materials. And we won't be focusing our efforts on it until the 2D render pipeline is out of experimental stage. Well because the 2D render pipeline itself is still in preview/experimental.Īs it is still in preview, expect some bugs. It's highly recommended to remove the old version before updating. New Shaders: Sprite Lit Preview (Affected by 2D light).New Shaders: Diffuse (Affected by 3D light).Version 1.55 is now available on Asset Store The approval time is actually faster than I expected, and I haven't updated the documentation yet So the newest update has been approved by the Unity Asset Store!
